FS: What was it like working with Justin?
JW: I mean, Iāve worked with Justin before, and weāve always just super connected on visual tastes. Heās a cineaste, so heāll always sort of draw back to sort of obscure 50s, 60s, 70s cinematic references, which I always loved. Often I would connect with him on those, or have to go look them up and be like, āOh, wow, he found this interesting, sort of twist.ā And heās just a very giving person. Heās a very emotionally present person. Heās a very collaborative artist, and he truly, I believe, is an artist and really thinks about things cohesively beyond sort of the scope and everything, which this film certainly has. For him, it was about telling a story thatās very rooted in a real New Orleans, a black New Orleans, and a character that had real grief and real personal stakes. So you know, getting to work with Justin on something of this scale, but being able to hone in on the things that are important to him, itās a really special combination.
FS: What sort of visuals did you envisage when you sat down and thought about how you wanted this film to look? JW: The first inspiration for us all was the ride itself. It has this very unique, late 60s, sort of, horror meets comedy. Itās a tricky balancing act. And so when I started to see the designs Darren was bringing in terms of designing the sets ā I mean, you go to Disneyland, and itās all sort of painted on foam, and has this very handmade, old school sort of quality to it. He was bringing it to life on wood on a huge scale, so that was my first sort of jumping off point, and āHow do I take what is this fun little ride world and make it feel huge and make it feel real, bring in bigger shafts of light, bring in all the candlelight, all the things that are inspired by the ride, but how do you make them feel like theyāre tangible and real and big in the real world?ā The balance Iām talking about between funny and scary is kind of where a lot of the main, timeless, sort of painterly, formal feel I have for the film comes from. Itās enough shape and mood to lean a bit spooky, but enough richness and light to support these larger than life characters. It really is a balancing act, and it always was for the ride if you kind of dig deep into the history of it. But thatās sort of where I jumped into it.FS: So once youāve got all those ideas in place, how do you go then to shooting the film and kind of physically pulling it all off?
JW: So a lot of preparation goes in from there. A lot of the more complicated sequences will be storyboarded and pre-vised, by the VFX department so we can sort of see how theyāre going to cut and all that. A lot of it, for me, was pulling together a dream crew in terms of lighting department and camera department, who could rise to the occasion to pull off these really complicated sequences, but also just sort of roll with it as things changed and sort of still sort of find things in the blockings and things to pre-rehearse. We let the actors have a lot of freedom. So it was really putting together this team, pre-lighting this enormous stage was part of that as well. You know, being able to have moonlight wherever we wanted it, through any window, being able to know how weāre going to snap between our waking life colors and this bizarre sort of Ghost Realm palette, all within the same units ā sometimes within the same shot. Yeah, taking it to the filming is all about preparation and being prepared for all these things.
FS: Is there a particular scene that youāre really proud of, or one that was really challenging?JW: Thereās a number of really challenging scenes. I think one of the most fun was this ghost realm scene. Tiffany [Hadishās] character talks about this world; itās sort of like an astral plane where you can see all the ghosts. So far, theyāve been sort of haunted by these invisible spectres but suddenly, thereās this moment where Ben, our character, accidentally falls into this realm and he sees that this house is teeming with ghosts, and the way he describes it later is that it wasnāt this dreary sad, dead world. It was full of life. And so I kind of wanted to make sure it looked different and that it wasnāt just more of the sort of candlelit and moonlight vibe that the ride offers, but feels very fitting for night in a haunted mansion.
So I kind of used a film negative as sort of a jumping off point visually. Iām like, āOkay, well, what if this was the film negative homeworld? So like? What used to be warm light pervasively, is now this, like, pretty extreme cyan sort of color? And what if thereās ā you know, youāre looking at a film strip and you see purples and pinks ā what if the lights start to have that kind of vibe? And what if our blue moonlight is now this sort of bright Vertigo green?ā So that was really fun to just sort of test, and in early tests, I would take cameras and we did light with these different palettes and play with it. The other thing is, we made a specific lens for that world that has these very unique anamorphic qualities with like a lot of chromatic aberration, sort of smeared edges.
FS: The film contains a mixture of CGI and practical effects. What was it like to work with a blend of the two?
JW: For me, the more practical, the better. I like shooting stuff. I like to put it in front of the camera. I like it to receive my lighting. And you know, be able to have a hand especially in how thatās going to work. But to your point, having a hybrid is really helpful because in lighting the Hatbox Ghost [the filmās villain], for instance, who is a VFX character, his clothes and his costumes are all real and in real wind and in real light, so we could really have a say in how he was going to receive moonlight and all these sorts of things that if he was just going to be fully CG, if we were basically just shooting a bookshelf that he was going to appear in front of, we wouldnāt know exactly where to put all that stuff.
Justin really wanted to be as physical as possible with this ā obviously, with a lot of these effects it wasnāt possible ā but one of the big things was just having a set that was fully real and realised, be able to walk through the room and see all the actual details, and be able to put hundreds of lights on each and every one of these amazing gargoyles, and the nooks and crannies that Darren and his team designed. Really helpful for the actors, really helpful for the filmmakers just to be steeped in it and actually feel what itās like first person to be in a haunted mansion.
FS: Cinematography is one of those roles where people might have a rough idea of what it is that you do, but thereās probably a lot of intricacies to it that people donāt know about. So what does an average workday look like for you?
JW: So an average workday, weād probably roll up a little early, take a look. I like to get there early and just sort of steep myself in the mansion. You know, walk through it, so you see what youāre shooting that day. Youāve obviously prepped and you know itās coming. I like to spend a little time in the space, and look around when Justin arrives to sort of talk about what the shape is going to be. If itās a more complicated scene, weāve already worked out all the kinks of it. If you wanted to leave something open to the actors, we would wait for the blocking, and so once the actors arrive we all sort of talk about where everyoneās gonna go, and then sort of create, āWhat is this master? What is this shot thatās going to sort of show off the place and bring everybody into their space and sort of set off this scene?ā
Then for me, itās about lighting and making sure weāre creating the right atmosphere. Is this a scene in the seance room where itās spooky, and itās lit by one candle? What does that mean? How are we going to pull that off? How are we going to get a wide shot when the only source is a little candle, and thereās six people with varying skin tones all around this dark room? Troubleshooting all of those sort of visual puzzles is part of the game. What lens are we going to put on? Do we want it to feel distorted and weird right now? Is this a moment where itās personal? Is it LaKeith talking about his grief? How close do we want to be on him? Is there a filtration? Is there smoke? Is there fog? Do we need to feel that moonlight shaft? Well, then weāre going to need a little bit of fog.
All of these sort of visual things are swarming constantly, and theyāre decisions that youāre making to craft whatās in any given image. Thatās a convoluted way to describe what we do, but thatās kind of it. And is the camera moving? And is the lens wide enough to feel that movement? And do we need to turn around 360 in the shot? Well, where are the lights gonna go? All these puzzles is really the whole game, and hopefully, when you watch it, youāre not thinking about any of these, youāre just sort of feeling the mood of this place and steeped in the atmosphere.
Thank you, Jeffrey! Haunted Mansion is in cinemas from 11th August. ā Thank you for visiting! If youād like to support our attempts to make a non-clickbaity movie website: Follow Film Stories on Twitter here, and on Facebook here. Buy our Film Stories and Film Junior print magazines here. Become a Patron here.