
Strike Force Kitty coming to Switch this week
by Kirsten Howard | Nov 27, 2019 | Gaming, News
The adorable platformer is back, in Switch form
by Kirsten Howard | Nov 27, 2019 | Gaming, News
The adorable platformer is back, in Switch form
by Dan Walters | Nov 26, 2019 | Feature, Gaming
In Stormworks, Dan used the power of a thousand fish to compel pirates to become paying customers
by Kirsten Howard | Nov 26, 2019 | Gaming, News
343 Industries previously stated it wasn't happy with the results
by Kirsten Howard | Nov 26, 2019 | Gaming, News
The move comes over a year after the game's launch
by Ian Dransfield | Nov 25, 2019 | Gaming, News
NODE REACTIVATED, and so on
by James OConnor | Nov 25, 2019 | Gaming, Reviews
Tick tock, Mr Wick
by Kirsten Howard | Nov 25, 2019 | Gaming, News
Hard to say why, except money is nice
by Kirsten Howard | Nov 25, 2019 | Gaming, News
A post-Death Stranding Kojima wants to make "the scariest horror game"
by Emily Morganti | Nov 22, 2019 | Gaming, Previews
The Game Bakers’ last game was all boss fights. Their next is all about love
by Kirsten Howard | Nov 22, 2019 | Gaming, News
The game launches in March on Steam
by Kirsten Howard | Nov 21, 2019 | Gaming, News
Raphael Colantonio and Julien Roby confirm WolfEye Studios ethos
by Kirsten Howard | Nov 21, 2019 | Gaming, News
“Once we have our wonderful PC game, then we’ll start looking at other ways that we can show up”
by Andrew Fisher | Nov 20, 2019 | Gaming, Reviews
The second cut is the deepest in Deck13's Souls-like sequel, The Surge 2. Here's our review...
by Ian Dransfield | Nov 20, 2019 | Gaming, News
Promised super-high-mega-ultra settings for games are... pretty medium, so far
by Kirsten Howard | Nov 19, 2019 | Gaming, News
"Unless you consciously include, you will unconsciously exclude"
by Rebecca Haigh | Nov 19, 2019 | Feature, Gaming
Networking, honing your craft, and catching a stage play: Rebecca’s tips for breaking into game writing
by Kirsten Howard | Nov 19, 2019 | Gaming, News
What people are saying about the new streaming service
by Adam Barnes | Nov 18, 2019 | Feature, Gaming
How do you design a retro game with modern sensibilities? We chat to the developers perfecting the art
by Kirsten Howard | Nov 18, 2019 | Gaming, News
The studio was acquired by Microsoft earlier this year
by Kirsten Howard | Nov 18, 2019 | Gaming, News
Last minute additions
by Dave Hurst | Nov 15, 2019 | Gaming, Reviews
You autonaut miss this one
by Kirsten Howard | Nov 15, 2019 | Gaming, News
Any good?
by Ryan Lambie | Nov 14, 2019 | Gaming, Previews
We chat to the solo developer behind an ASCII art shooter getting a second life on the Nintendo Switch
by Kirsten Howard | Nov 14, 2019 | Gaming, News
What in the world
by Ian Dransfield | Nov 13, 2019 | Gaming, Reviews
Neighbours, everybody needs good (mutant) neighbours
by Kirsten Howard | Nov 13, 2019 | Gaming, News
Megascans assets will be free for Unreal Engine
by Kirsten Howard | Nov 13, 2019 | Gaming, News
Kaze Emanuar returns with another huge project
by Kirsten Howard | Nov 12, 2019 | Gaming, News
It's been mocked online, but it's worked a charm
by Ryan Lambie | Nov 12, 2019 | Gaming, Previews
Solve puzzles to catch a killer in Murder By Numbers. Designer Ed Fear gives us an early tour
by Alan Wen | Nov 11, 2019 | Gaming, Previews
ACE Team gets weird once again with The Eternal Cylinder